Game Art and Virtual Reality Development Department, Full-Time Faculty

  • Ringling College of Art & Design
  • 2700 North Tamiami Trail, Sarasota, FL 34234, USA
  • Feb 10, 2020
Full time   Computer Science/Info Tech/Systems Design (all areas)

Job Description

Game Art and Virtual Reality Development Department, Full-Time Faculty

Beginning August 2020

Game Art and Virtual Reality Development Department

Game Art Faculty


Full-Time Faculty Appointment with Benefits (multiple positions available)


The Game Art Department is a nationally respected program, which houses two separate majors: Game Art and Virtual Reality Development (GA/VRD). A highly collaborative teaching environment merges the aesthetic of feature film with today’s most current interactive gaming hardware and software. Game students design, create, and analyze the visual components of games. Recent successes include winning the E3 College Game Competition in summer 2017, Rookie of the Year for Game Development in 2018 and Rookies best Game Art and Design School (1st in the USA) 2018, 2019.

Facilities: Ringling College’s GA/VRD Department has facilities designed to replicate a professional studio environment, and boasts the highest-end, state-of-the-art computers, graphics cards, and dedicated distributed hardware for lighting builds. Full-time Institutional Technology staff support the Department.

The Position: The Department is seeking a game artist with Unreal Engine 4 (UE4) and asset creation experience to join a dedicated faculty teaching Game Art. The primary responsibility of this position will focus on providing quality instruction, teaching students game art and level design techniques to create interactive projects as well as instruction in the fundamentals of 2D design.

Included among the duties and responsibilities, this position requires expertise in the game development pipeline, 3D and 2D asset creation, and simple game mechanics. Assignments include teaching introductory through advanced courses in creating interactive game experiences and integration of aesthetic elements into the game engine.

The successful candidate will be responsible for teaching three courses or nine credits per semester. Ongoing commitment to creative work/scholarship in the profession is expected. Active participation with faculty, department, and college service is required.

This is a full-time appointment with benefits. The salary will be commensurate with the candidate’s qualifications and experience. The anticipated start date is August 2020. The College has a supportive, collegial faculty, a curriculum that strongly values excellence and a robust support system dedicated to using the most current technology.

Preferred and Required Qualifications

Minimum Qualifications:

  • A Master’s degree in Art, Game Design, or a related field, OR a 4 year professional degree in art or design and equivalent professional experience, training and expertise with an appropriate record of achievement in the field.
  • Experience with Maya or 3D Studio Max.
  • Ability to teach introductory through advanced classes in content creation techniques.
  • Experience with Unreal Engine 4 (UE4), or a comparable Game Engine.
  • Experience with 2D design (elements and principles)
  • Experience with level design and world-building
  • Strong interpersonal and collaborative skills.


Preferred Qualifications:

  • A terminal degree in an appropriate discipline
  • Understanding of programming techniques and computational thinking
  • Strong understanding of modular world-building techniques
  • Experience with story development
  • Experience with ZBrush and Substance Suite
  • Expert level authoring PBR materials
  • Experience in the use of procedural terrain building techniques

Application Details

 Open until filled. Apply on-line at

Ringling College is an Equal Opportunity Employer


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